University of Illinois Urbana-Champaign
While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
Our approach builds on AdvTex and is composed of two major steps:
Please drag the separator to see the texture comparison between AdvTex (left) and ours (right).
Pay attention to the misalignment of AdvTex results. For example, in Scene 01, AdvTex maps the texture of the sofa to the wall.
(The webpage may need to be refreshed twice before this works properly.)
@inproceedings{zhao2022tex,
title = {Initialization and Alignment for Adversarial Texture Optimization},
author = {Xiaoming Zhao and Zhizhen Zhao and Alexander~G. Schwing},
booktitle = {European Conference on Computer Vision (ECCV)},
year = {2022},
}
Supported in part by NSF grants 1718221, 2008387, 2045586, 2106825, MRI #1725729, and NIFA award 2020-67021-32799.